Monday, October 21, 2013

Interview with Colin Johanson by MMORPGITALIA and GW2 Italian Blog

Q: Since you put great emphasis into lore igxe coupon and environment many italian players are worried about not being able to fully enjoy these aspects in the absence of a localization in their language. Is there a possibility that the game will support a full italian localization or at least texts and subtitles in this language?

A: We have not finalized the languages that we’re going igxe couponto support for Guild Wars 2 yet at this point. We know for sure that there will be English, French and German. And beyond that, we are still trying to figure out what languages we can include. So at this point I can’t say for sure what else would be included on release.

Q: During the recent sylvari week you revealed that there will be racial restricted armors. Are these armors classified as light, medium and heavy like other armors of the game, and how many of them are you planning to include at the release? And finally, will there be also racial weapons?

A: Yes, there are racial armors. Generally there is one set per race. There are light, medium and heavy versions of all of those. They may end up being more than one set per race, but by now we know for sure that we’ll have one set per race. And then for racial weapons…  any of the weapons in the game will be available to everybody. So if you want to get cool charr weapons or norn weapons, you can use those with characters of any different race.

Q: Are there crafting resources more difficult to obtain, similarly to globes of ectoplasm and other rare materials of the original Guild Wars? And what will be the impact of gathering and crafting on the in-game economy?


A: Gathering and crafting are going to play a big part in the in-game economy. We expetcted that people who are doing crafting rather than gathering for getting materials are going to play a big part in driving our marketplace, creating items and going to the marketplace as that stuff is up for sale at any given time [Not sure if this transcription is correct]. So that’s definitely a big part of what we are trying to do. And as for rare materials, we definitely will have rare materials for crafting just as we did in Guld Wars 1. Hopefully we will even have more of those and across a number of different crafting professions. Rare crafting materials play a really big part in helping make crafting: they allow you to have unique or rare items that you can craft and then sell. That helps to drive the economy as there are small numbers of specific items in the game. So we will definitely be doing that again.

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