Q: Since you put great emphasis into lore igxe coupon and
environment many italian players are worried about not being able to fully
enjoy these aspects in the absence of a localization in their language. Is
there a possibility that the game will support a full italian localization or
at least texts and subtitles in this language?
A: We have not finalized the languages that
we’re going igxe
couponto support for Guild Wars 2 yet at
this point. We know for sure that there will be English, French and German. And
beyond that, we are still trying to figure out what languages we can include.
So at this point I can’t say for sure what else would be included on release.
Q: During the recent sylvari week you
revealed that there will be racial restricted armors. Are these armors
classified as light, medium and heavy like other armors of the game, and how
many of them are you planning to include at the release? And finally, will
there be also racial weapons?
A: Yes, there are racial armors. Generally
there is one set per race. There are light, medium and heavy versions of all of
those. They may end up being more than one set per race, but by now we know for
sure that we’ll have one set per race. And then for racial weapons… any of the weapons in the game will be
available to everybody. So if you want to get cool charr weapons or norn
weapons, you can use those with characters of any different race.
Q: Are there crafting resources more
difficult to obtain, similarly to globes of ectoplasm and other rare materials
of the original Guild Wars? And what will be the impact of gathering and
crafting on the in-game economy?
A: Gathering and crafting are going to play
a big part in the in-game economy. We expetcted that people who are doing
crafting rather than gathering for getting materials are going to play a big
part in driving our marketplace, creating items and going to the marketplace as
that stuff is up for sale at any given time [Not sure if this transcription is
correct]. So that’s definitely a big part of what we are trying to do. And as
for rare materials, we definitely will have rare materials for crafting just as
we did in Guld Wars 1. Hopefully we will even have more of those and across a
number of different crafting professions. Rare crafting materials play a really
big part in helping make crafting: they allow you to have unique or rare items
that you can craft and then sell. That helps to drive the economy as there are
small numbers of specific items in the game. So we will definitely be doing
that again.
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