One of my most overused phrases in the past few
months has been
ffxiv gil fast "let's wait until we get our hands on the demo." It's part
laziness and part bad writing, but I'd like to think there's a hint of truth
buried somewhere in there too.
Watching the FIFA 14 gameplay videos that came trickling out of Gamescom, igxe coupon featuring mostly human vs. human matches, it was somewhat hard to tell what changed between this year and last. But once I, yes, got my hands on the demo Tuesday, the differences became quite clear. The feature that has since generated the most discussion, it seems Fifa 14 coins fast |
is the new player
momentum. Some say it’s less fluid because of a perceived “lag”, while others argue
that it’s more realistic since you can’t just change directions on a dime, or
press shoot, no matter a player’s positioning, and expect the player to let fly
anymore. This is the biggest change from 13 to 14.
From the demo, it looks like a player will need to take a second to recover his momentum, or shuffle his feet to get himself into a shooting position first. I like the change. It certainly makes things a little harder at the start because it sacrifices what was previously a simple part of the game—move where you want, when you want—but ultimately it is the more realistic way and allows for some choppier sequences of play. This new momentum feature, in conjunction with the improved variable dribble touches, means that we have to use speed burst even more judiciously.
To further lessen the reliance on pace, big players are more effective than ever. The increased physicality of this year’s game really shows if you have players like Yaya Toure or Ibrahimovic on your team. They use their large frames to their advantage. I particularly like the way when two players come together (sometimes before they’ve even reached the ball), they begin to jostle automatically. As well, a ball carrier will hold off challenges much more proactively with their bodies. In essence, I don’t necessarily need to outrun another player, but rather just keep him away from the ball, and that’s something I can do in FIFA 14, with its increased physicality, far more effectively than in previous years.
From the demo, it looks like a player will need to take a second to recover his momentum, or shuffle his feet to get himself into a shooting position first. I like the change. It certainly makes things a little harder at the start because it sacrifices what was previously a simple part of the game—move where you want, when you want—but ultimately it is the more realistic way and allows for some choppier sequences of play. This new momentum feature, in conjunction with the improved variable dribble touches, means that we have to use speed burst even more judiciously.
To further lessen the reliance on pace, big players are more effective than ever. The increased physicality of this year’s game really shows if you have players like Yaya Toure or Ibrahimovic on your team. They use their large frames to their advantage. I particularly like the way when two players come together (sometimes before they’ve even reached the ball), they begin to jostle automatically. As well, a ball carrier will hold off challenges much more proactively with their bodies. In essence, I don’t necessarily need to outrun another player, but rather just keep him away from the ball, and that’s something I can do in FIFA 14, with its increased physicality, far more effectively than in previous years.
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