Last week , in "Final Fantasy 11
" igxe coupon
the latest piece of information " Wings of the Goddess " (Wings of
the Goddess) patch on the eve of launch , we had the honor of FFXI development
team conducted the interview. "Final Fantasy 11" planning Koichi
Ogawa, career planning Mitsutoshi Gondai, battle igxe coupon
planning status quo Mizuki Ito and producer Hiromichi Tanaka on the game and
future prospects and other topics were talked about . The following interview
questions , mostly from the question of my blog My life in Vana'diel and
submitted by other players , igxe coupon
but only a short time due to interview 60 minutes, so not all of the questions
are all asked, such as those related to Black Mage (BLM) and thieves (THF) and
some other issues and other hot topics . However, do not dismay , soon I will
go to Japan , those unanswered questions will be resolved by one for you , pack
your satisfaction . Now, let us look at Japan Shinjuku these developers what to
say this is your favorite Japanese game.
Ask: " Final Fantasy 11" is
the only once in the home console and the hugely successful massively
multiplayer online games , so far, it has gone through a full seven years . Can
you tell us what led to the "Final Fantasy 11" enduring success ?
Hiromichi Tanaka: Actually, the game can
be so sought after by the players , for us, is also a mystery. But the players
on the game's dedication to the driving force of our further development. We
collect comments from players , adopt and put them into the new content is
presented to the player . I think it is because of ongoing back and forth
between us and the player interaction , "Final Fantasy 11" to be able
to remain evergreen bar.
Exciting game screen
Ask: What is your assessment of the
status of the game development industry in Japan ? It seems that only some of
the top game developers will be able to survive in today's market , while other
developers seem to only take money from free games . In the past 2056 years,
the Western game development industry is developing rapidly indeed . Do you
think the game produced a change in the market yet? If so, this change on your
future plans will produce what kind of impact ?
Koichi Ogawa: Yes, the recent period of
our president , Mr. Wada also been thinking about it . Mr. Tanaka-san think the
Japanese game market does not actually change much , no big ups and downs. Just
the number of players in the European and U.S. markets continue to grow , so it
seems that they are becoming more and more markets . The Japanese game market
is actually not small , but not as rapid as the other two market development.
Ask: Okay, now let's look at what the
players have mentioned the problem . Recent "Final Fantasy 11" added
a lot of content , such as Mao pull (Mhaura) and Selby that (Selbina) joined
the Nomad Moogle, players who has been waiting for this , at least in the past
five years , players have been eager to have these places Nomad Moogle. So,
what is the reason for you after so long, it will add it to these places? Does
he want to keep the "Final Fantasy 11 " players who might leave ? Or,
you have a more reasonable grounds ? More quickly in the future you will meet
the players demands?
KO: We have been listening to the voices
of the players . We have been considering their request . We can not
immediately meet their demands for several reasons . Sometimes, because
technically impossible to achieve , sometimes because of restrictions on the
time , sometimes it is because the problem resources. We are now launched
because Astra Er Gang (Aht Urhgan) story is nearing completion. Previously, all
the work has focused on the "Goddess of Ji " piece of information ,
and now this piece of information has been released and, therefore, more
manpower can be put into these things.
Another reason is our special mission
operations team has been solving the problems in the game , such as hacking ,
cheating and so on. Now the game has to clean up these issues very clean , and
now we not only have more time , but we are also able to add some new content
in the game, but before that it is difficult to do , because before that could
be players use special tasks vulnerability is the main objective of the Action
Team . With the solutions to these problems , we are now able to implement
these plans into .
Ask: Do you have plans to let Nyzul Isle
Assault of rare monsters drop items , such as Ridill? Because when Nyzul Isle
Assault mission near the end , there will be some big boss monster . Nyzul in
the " General" monster will drop some mysterious items, but these
boss monster has never dropped anything , it seems to have teased the player of
the suspects, after defeating the boss monster is a hard battle field . In the
future, if you will consider why the boss monsters add some loot it?
Mizuki Ito: we do not want to tease
players . As you know , Nyzul Isle is composed of a team of six players and
design, but also the difficulty of ordinary monsters and rare inside the
monster design is the result of a balance , so that the six -man team was able
to defeat these monsters , but Nyzul outside Isle the monster is designed for
the 18 -man team . Six -man team will be able to beat 18 -man team of monsters
and monsters to defeat the same items if dropped , then the arduous journey for
those items before they get 18 teams that are not fair. In addition, these boss
monster Another reason is that these monsters can not afford goods only as a
branch of the task to the next checkpoint . Therefore , you defeat their
purpose is not to get what items , but to upgrade. This is why we do not let
them off the items reasons.
Ask: Oh, these monsters only as an
obstacle.
MI: Yes, just an obstacle.
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