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Which way is correct ?
For an industry is more than a right path , igxe couponbut all players will have a right of way . Each player has one kind
they like and do not like at least one of their systems . We have our own
tolerance values on randomness and rhythm , which will lead us to have different
feelings and preferences in different games . We also
have different game mark, they will form our views on the game , tell us Which
game to play .
I have come to take for example , the
beginning of igxe couponmy gaming experience is microscopic , tactics and war games , randomness
relatively strong system more attractive to me . Although I am not really a
class action fighting game fans, but I also do not exclude play this game. I
can keep standing high DPS game , play PvP, and modern copies boss fight. But
recently I was playing X-Com, or even a "pirate 101" , constantly
setting traps , placement unit , and I think these games are more fun.
In addition, with the gradual growth of my
age , I found my wrist and elbow because of a long continuous battle percussion
somewhat flexible. Eventually, dodge , hide , dodge mode action itself will
seem weak to fight . Finally, although not yet happened to me , but there will
always be the boss one day swim for me, not so attractive , because my reaction
speed and timing grasp can not keep up .
This does not mean to action -based system
is not fun and the inability to attract other players . Clearly, these depend
on the players feedback. For me, the game is not too important construction is
particularly important is who is your goal. With the advancement of video games
in the past 20 years , many players have experienced all ages games.
In this column , I do not see Eltz (Eorzea)
Eltz somewhere in "Final Fantasy
14" in it ? Currently we do not know . FF has its own path on the analog system
, real-time system from a few years ago is now transformed into an active
single- mode systems. I experience when playing on my iPad recently FF
regression path. After played a few times, I really miss the "Final
Fantasy 3" " Final Fantasy Tactics " and " Baldur's Gate :
Enhanced Edition ."
"Final Fantasy " in the combat
system has been a slow-paced , stressed property development , resource
management and camp relevance. FFXI and FFXIV original resource management are
based , tactical and mana are very scarce. But it is not " in the first
row ," the system . In the game you will be asked Daguai and will be
rewarded , not a copy of the design of modern MMO role in a coherent ,
synchronous mode.
Yoshida seems to want to use the "new
country " the FFXIV into action fight. Players have a lot of resources at
the beginning of the game , but not to build resources. In addition , the
battle alpha test video display , melee and ranged in battle all the time to
replace the individual skills cooling load .
But we can also see the classic FF mode in
the game. Players have their own personal punch , if you cast a coherent skills
can do more things . Team will receive ultimate skill , mutual cooperation
between teammates will have a new joint attack skills.
See FFXIV beta phase today must be very
interesting. More action -oriented approach to attract consumers to do ?
Whether there is enough to attract the classic battle system FF fans do ?
So How about you ? Battles that form more
attractive to you ? Kind of game you can win the battle system is the most
favored ? Do you want to see the camp fighting mechanism in game?
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