Wednesday, January 15, 2014

Hot topic of "The Elder Scrolls OL" The camp Locked?

Source : Xin.SGamer.COM Editor : buy daoc plat
SGamer.COM | sunny pig Dian Posted: 2013-4-10 15:19:37
In this paper, compiled exclusively by the super players , please indicate the source

Our " Elder Scrolls OL" column daoc plat
is perhaps the most active MMORPG.com column , and one of the hottest topics in here is the recent ESO "camp lock" concept. If you have to Zenimax Online at ESO way in unfamiliar settings , so long as you know the players in the game, there are three camps to choose from, their ethnic and adventure areas are selected by the camp decision.

Many people think that the game does not need too " Elder Scrolls ." In fact, with this opportunity , " Camilo 's dark ages" of such RvR game has a lot of similarities , proved ESO is currently producing a lot of people are playing the game , coincidence? Probably not .

Of course , "The Elder Scrolls OL" There are certainly some aspects more directly tend to DAoC instead of " Elder Scrolls " , but my limited experience of the game seen , Zenimax Online feeling of assurance from the outset in the game with the " ancient reel " game similar on doing great.



So , I do not feel this way for Zenimax choice too bothered . The game design is compatible RvR -based , it does not matter to me . In addition to the specific play , the " realm pride" to maintain a sense of " Camilo Dark Age " in the conduct and fighting fierce competition , no doubt, I think Zenimax Online intends recycling this in the " Elder Scrolls OL" in consciousness.

Of course , there are factors that go down this road game mode . In PvP mode, it will contribute to more readily identify the enemy , particularly when the conflict between three camps . If I know only the restoration of part of the high elves elf regalia , then this will help me determine the target in the chaos of battle.

It also helps to balance TESO 's . "The Elder Scrolls " series has the connotation of racial skills and attributes and famous, these are not common in the general MMO , but it surprisingly seems Zenimax Online is fully contained this concept. Not only has a clear role racial skills , in fact, the game Each race has its own racial skills lines. If you choose to allow complete freedom of race , may lead to some serious balance problems .



In fact, when I first suspected TESO concept of race , I think every arrangement seems to break camp racial prejudice in the potential of your game mode . For example , the restoration of the monarchy can wizard overall weak, but they can cause more damage . I do not know if this is true, but I can see that each camp is not only defined by the context , but also through the game mode attribute definition. You can choose to limit the race to provide a unique full significance of race for each faction , because you always know the potential of this camp , which is more friendly for balancing purposes .

I really like my sense of loss from the players who can see, but I think this is a big conspiracy MMO repay some of compromise. Beginning may feel is limited , but maybe we can jump into the guide brought us to see it all , so the advantage is greater than the defects. Maybe I am here for Zenimax Online too confident , but I do not think we've seen is this panorama . Although this topic worthy of discussion , but I suspect what this newspaper to tell people the benefits of encouragement Zenimax suspect , at least right now.


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