A long time ago , we have been keen IGXEon the legend of the spoils 2.0 . So now we have to continue to
focus on it to see the player's comments , booty 2.0 explore its true potential
( lower ) .
Although the developers have repeatedly Igxe referred to " loot 2.0" This major change , but I'm
afraid we can only wait until November to glimpse its flesh. And this written
by a Monstrosity conception of the system , combined with the developers have
revealed little information and the current situation faced by the game presents
its own program , quite some merit , the paper also received official
recognition from the Blizzard , became the week's Community Star . As lengthy ,
the translation will be released in two parts .
Build
With such a huge potential to create a igxeDiablo 3 one of the most interesting parts . Not only that, it may
be the only one in the current state to solve economic problems . The game also
has a little more than a year old, and we can already see in the absence of
appropriate items or gold consumption , giving rise to hyperinflation . So, how
to help us build maintain a healthy economy ?
Decomposition
We definitely need to do something so that
things break down items more profitable. Yes, we do have a sulfur this thing,
but I do not know why Blizzard decided to make legendary items have a 100%
chance to break down the sulfur . I guess this may be because in just legendary
items offered for sale due to a very low drop rate , but when they increase the
swap rate , they should also get rid of this decomposition rate of 100% .
I have already proposed a new type of
sulfur idea, but here I would like to mention it again . My idea is that in the
decomposition of the legendary items, there is a small chance that they will
produce a new type of sulfur , depending on the decomposition of the article
element type. Even rarity with legendary items to make them have a chance to
break out one .
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